Guidebook
Bestiary
Below are detailed Ilian creatures not present in our own world. Creatures with an asterisk next to their name may be purchased as pets.


Beast Sentience Classes

  • Class I. The average member of the species is entirely non-sentient / intelligent. Members of this class include most plants, worms, and insects. Considered soulless, and one is in danger of losing their mind should they attempt to warg into such a thing although it would be an easy task.
  • Class II. These creatures do possess souls, but weakened ones, and have minimal self-awareness, relying mostly on instinct. Most animals fall here or in Class III. It is easy to warg into Class II creatures.
  • Class III. Animals which possess souls and display a level of greater intelligence but are still clearly bestial in nature. Most animals fall here or in Class II. It is possible to warg into Class III creatures, but requires more experience.
  • Class IV. Though not quite considered humanlike in their intelligence, Class IV creatures do have a considerable level of awareness. It is almost impossible to warg into Class IV creatures except for wargs who are very experienced and talented, and even then it will not always work. You must have staff permission to do so.
  • Class V. The average member of the species is at, or perhaps even above, a human level of sentience and intelligence. It is not possible to warg into Class V creatures.

Acromantulas

Class IV. Acromantulas are enormous spiders, many times the size of a human when fully grown, that build their webs in the caves and forests of Lucenna and Persad. They will eat any animal caught in their web, but otherwise keep to themselves. Acromantula venom, which paralyzes, can be used as a poison and also in certain antibiotics.

Basilisks

Class IV. Basilisks are native to Nejem and Lucenna, and are enormous snakes who usually live in caves or abandoned castles. Like acromantula, their venom can be used for poison and antibiotics, and for this reason they have been greatly hunted to the point of diminishing numbers. Many a tale praises hero for slaying a basilisk, though in reality, they do not attack humans unless threatened. Basilisk poison paralyzes the victim and gives them a stony, mottled appearance when it distorts the skin if not cured quickly enough. For this reason it is said that basilisks can turn things to stone. Their hide is extraordinarily tough and is often used in fashion or for light armor.

Bolshoba*

Class III. Bolshoba are enormous doglike creatures which can be likened to direwolves or polar bears, although their temperaments are far more amicable. Unlike direwolves, Bolshoba have been domesticated in Dvorjard. They are a status symbol, given that keeping one necessitates large areas of land for exercise (preferably with water to swim), great expense in feeding it a diet of meat, and equipment. However, for those lucky enough to own one, Bolshoba can be fitted with saddles and ridden. They are slower than horses but stronger and less prone to fright. Their main strength comes in the cold and especially snow; in warmer climates, they overheat easily and are very lethargic.

Chevailé*

Class IV. Chevailé are small, winged pony-like creatures who live in mountainous and rocky areas. Their cloven hooves allow them to easily climb like goats, and their batlike wings serve to catch the wind for gliding and rudimentary flying. They are exceedingly friendly, even in the wild, and in captivity are quite mischievous and known to climb anything they can. The Chevailé resembles the mythical Chollima, a horse with feathered wings who is able to carry a man in flight. Unlike such legends, wild Chevailé cannot bear riders much larger than a child, and are unable to fly with the extra weight. However, Ilians have been breeding them in attempts to create a larger, stronger version of the species which can eventually carry human riders in flight. On flat terrain, they are hilariously clumsy.

Direwolves*

Class III. Direwolves run in packs in the mountains and plains of Norvik and Zhaoshang, though during colder Lucenna winters, they may venture south. If raised by humans from a young age, they can be domesticated as pets and guard dogs, but may have behavioral problems if not trained properly. Some are trained to fight, although these are particularly vicious even towards their masters, and as a result are rare except when used against foreigners. Their fur is highly prized in Zhaoshang, and they are popularly used in displays of fighting prowess or beast fighting matches.

Dragons*

Class IV-V. Dragons come in many sizes and shapes; some are so small that they can be held in a human palm, while others are enormous. They live everywhere in the world, and their breeds are numerous; very few of them, in fact, can breathe fire. Large frost dragons in the north, for example, have frosty breath. Many dragons seem to be elemental or otherwise take on the characteristics of their native environment; some, for example, look astoundingly like rocks or plants for camouflage. Smaller dragons can be kept as pets but will not be responsive to humans unless raised from a young age. They imprint immediately on whoever is first present at their hatching, viewing them as a parent. Dragons have such wide variation that some are human-eating predators while others act like cats and birds; their behavior as pets widely depends on the breed, though they can generally be likened to keeping a parrot. Dragon classifications can be found here.

Ents

Class V. Ents are little more than legend even in Ilium, and few have witnessed them. They are forest creatures who are mistaken for trees, but may move around, acting as caretakers for the forest. Ents live for a very long time and tend to move and speak very slowly. Those who have truly encountered them report that they enjoy being told stories and sharing knowledge of the outside world; as a result, they know a great many things that are happening beyond the forest. They do not mind forests being used for resources in moderation, but if they feel as if the balance has been upset, they can become a force to be reckoned with. Many a traveler has reported having things dropped on their heads should they speak ill of the woods while traveling through them.

Griffins*

Class IV. Griffins have the front end of an eagle and the back end of a lion, and are able to fly. They are relatively docile (except towards their meals), but dislike being ridden. They are rather clumsy on the ground and, if someone tries to ride them in flight, have been known to drop people from great heights. Nevertheless, they make affectionate companions and are favored as pets due to their friendly and calm nature.

Iluikaltlmistli

Class III. Its name meaning sky puma, iluikaltlmistli are small, feline creature, but their front limbs consist of leathery, batlike wings rather than legs. They live among jungle treetops and mountains and pick their prey from the ground with ease. Sky pumas are formidable predators and have long been an enemy of the Totlakah and their dragons due to their dominance in the food chain and aggressive nature. According to Totlakahan legend, iluikaltimistli drink the blood of their victims and kidnap badly behaved children. They can be caged by the ambitious, but have never been successfully tamed; many a keeper of an iluikaltlmistli has lost a large chunk of flesh.

Maybirds*

Class II-III. Maybirds are small, colorful birds which come in bright jewel tones, so beautiful that they are reknowned for their feathers. They are so named because their mating season begins in May, during which time they can be excessively loud and sometimes even harass passersby. Exceedingly clever but mischievous, even those who live in the wild do not fear humans, as their speed of flight is so fast that they do not feel threatened. They are known to steal shiny objects, especially those that match or accentuate the colors of their feathers, which are then used to decoration and attracting mates. They are often kept as pets by people at court, but are considered pesky to everyone else. As pets, they can be trained to do some tricks, though they may cause a good deal of mischief. They are usually not kept in Zhaoshang due to their need for warmer temperatures.

Olgoi-khorkhoi

Class II. Known as the Death Worm to Ilians, these are thick-bodied, wormlike creatures between two and five feet in length. They occupy the plains and cold deserts of western Zhaoshang. Hibernating for most of the year, the Death Worm becomes more active in summer months, and although it lives underground it can be detected by observing waves created on the surface. Mora’amyn consider them a bad omen that signifies death, a belief which arose from the fact that Olgoi-khorkhoi have poisonous skin and spit venom to ward off predators. Not much else is known about them due to their reclusive nature.

Rocs

Class IV. Rocs are giant birds of prey who typically live in the mountains, and are rarely seen. However, they prefer large game, and may be the cause of many mysterious disappearances. Roc eggs are a delicacy which is usually only available to the nobility, and they feed a great number of people.

Sea Goats*

Class III. Sea goats appear to be half-goat, half-fish, about the size of sea lions, and it is generally agreed upon that they are rather pointless. They can be found in the waters of Persad and the coasts of Lucenna and Nejem, and are generally harmless. However, they have been known to ram ships for getting too close, especially mothers trying to protect their young. Their horns can be found on beaches and are sometimes used for decorative purposes. Fishermen find them to be a nuisance, due to their loud bleating noises that can scare fish away.

Sea Serpents

Class IV. Sea serpents, or monsters when they are not quite as serpentine, are mysterious creatures. Little is known of them due to their oceanic habitat, but when angered, they have been known to wreck ships. Like whales, many resources can be stripped from dead ones, including oil and substances used in perfume. They may be a type of dragon.

Shadowcats*

Class III. Shadowcats are very elusive, but seem to live mostly in Lucenna and Zhaoshang. They are so well camouflaged that their coats seem to change color, and their fur is highly prized because it is warm, luxuriant, and can be easily dyed. Their skin can be used to make shadowhide; pairs of parchment that reflect whatever is written on each other regardless of distance. Shadowcats may be kept as pets if raised from birth, and are generally very affectionate and cuddly with a select few people (or just one) while being aloof to everything else. Relationships with domesticated shadowcats must be based on mutual trust and friendship rather than command.

Spirits

Class V. Spirits and other ghastly things are common enough everywhere, ranging from human forms lurking in castles to strange lights in swamps and forests. Though generally harmless, encountering one can be a frightful experience, and some are more malevolent than others. Spirits of the dead have been known to habitually repeat the same actions or make voiceless gestures to the living.

Unicorns*

Class IV. Unicorns can be found in Lucenna, Zhaoshang, and Nejem. They are solitary creatures and may be aggressive, though can be domesticated if raised from foalhood. Unicorn horns are covered in a soft felt similar to that which is found on antlers, which they shed seasonally, and they are found in colors common to horses. White unicorns, in fact, are not naturally occurring, and must instead be bred in captivity; they are viewed similarly to a white hart when found in the wild. Males tend to have longer horns than females, which are not always entirely straight, and may be used as war horses. Unicorn horns and the material they shed have hallucinogenic properties when ground up, and can be used as drugs. Unicorn blood can be used in sun and moon tea, which apparently makes it taste better and even more effective.
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