NPC account is known as Fate
. While servants and courtiers can appear in any thread without permission, you can summon Fate into any in character thread to represent special NPCs, use the fate diceroll system, or anything else unusual. This can include any of the following:
- Deities and anything else supernatural in nature
- Mythical creatures
- Random events to spice up a boring thread or decide on a direction
- Making decisions for competitions (such as tournaments) if the winner is undecided
Fate Summons & Procedures
- @Fate in a thread with a question or other directive. For example, "Who wins this duel?" or "What happens next?"
- This can be in a regular IC thread or elsewhere, like shippers, depending on the purpose. @Fate will give the Fate account a notification, so don't forget! If the account has not been online in the past few days, you can notify an admin to make sure that we see your summoning.
- Fate will post a list of numbered outcomes and a code for rolling the dice.
- You, the player, will roll the dice in your next post.
- Fate will post again to confirm the outcome and expand on it if necessary. It will usually be vague enough to allow for more than one interpretation.
- After this, the thread can continue normally, but Fate's decision MUST be abided. You cannot change this unless you buy "Divine Intervention" from the shop.
When you want to roll the dice, use this code: [roll]1d6[/roll]
1d6 means you want to roll 1 dice with 6 sides. The numbers can be changed accordingly for your situation.
To prevent cheating, once a post has a diceroll, it should not be edited. If it is edited, the roll will be considered invalid. You can see whether or not a post is edited by checking the bottom right hand corner; if it is blank, the post has not been edited.
Types of Rolls
You can specify which type of roll you want in your thread.
. This 8-sided dice is used by default if nothing else is specified. The outcomes may be changed by Fate depending on what happens in the thread.
- Nothing happens
- Character finds something
- Good fortune happens
- Bad fortune happens
- Something strange happens
- House loses reputation
- House gains reputation
- Random prompt
. This 20-sided dice can be used to answer yes or no questions.
- It is certain
- It is decidedly so
- Without a doubt
- Yes, definitely
- You may rely on it
- As I see it, yes
- Most likely
- Outlook good
- Signs point to yes
- Reply hazy try again
- Ask again later
- Better not tell you now
- Cannot predict now
- Concentrate and ask again
- Don't count on it
- My reply is no
- My sources say no
- Outlook not so good
- Very doubtful
. Even if a thread or letter is private, someone can have their character (or an NPC who works for their character) attempt to eavesdrop on it (or steal/intercept a message, as it were) and shake things up. Note that if you agree out of character to a character eavesdropping beforehand for plot reasons you do not have to go through this process.
- Each player can eavesdrop on one thread per OOC month. Additional threads will cost 50 crowns each to attempt.
- Write an in character post (it can be short) in the thread you wish to eavesdrop on with two twenty-sided dice labelled "Knowledge Gain" and "Stealth." One die determines how much they overheard, and the other is for whether or not they are discovered. 0 is total failure while 20 is total success.
- Fate will then post to specify what exactly happens.
- ”Deus ex machina” can be purchased from the shop to change this outcome. If the thread authors wish, they can also purchase it to completely invalidate the attempt and keep the thread 100% private.
. The Fate and diceroll system is very flexible; if you want something specific, just ask an administrator. Dice can have any number of sides and the system can be used for everything from mundane decisions to the appearance of supernatural forces.